Equipment


Semtex: Covered in a powerful adhesive material, the Semtex grenade sticks to the target surface and detonates shortly afterward. This is ideal for precision targeting, especially useful when attacking or defending specific objective points. As an added bonus, the Semtex cannot be picked up and tossed back.

Frag Grenade: The anti-personnel Frag grenade deals explosive radial damage, perfect for room clearing and killing enemies behind cover. Its fuse timer lasts several seconds before detonation, so be sure to cook the grenade for a moment if there’s any threat of your target tossing it back in your direction.

Bouncing Better: The Bouncing Betty is both quick to deploy and useful in a variety of situations. Acting as a proximity mine, it shoots into the air and explodes when enemy movement crosses its vicinity. Either plant it out of sight around a corner or within tight pathways to catch assailants off guard. Throw it down when being pursued and get out in time to clear your trail.

 

Claymore: The tried and true anti-personnel Claymore detonates when enemy movement trips the forward facing motion laser. Most useful when placed out of sight near popular routes, or deployed to cover unguarded entryways when setting up a defensive position.

Concusstion Grenade: Stun your target and land a kill while they struggle to move and defend. The Concussion Grenade works well in open ground, as you don’t have to worry about disabling yourself as much as with the Flashbang. Throw time is fairly quick, letting you toss and then shoot with minimal downtime. The blast radius isn’t as large as the Flashbang’s, but it does also temporarily disable nearby enemy equipment.

EMP Grenade: Destroy enemy equipment and shut down their HUD in a medium blast radius. While the Flash and Concussion grenades only temporarily shut down equipment, the EMP destroys it outright. Best used in conjunction with Sitrep for precision use.

Smoke Grenade: Conceal your movements with a billow of smoke. The Smoke Grenade is most helpful when traversing open ground, preventing enemies from spotting your movements and taking you down. If you notice the enemy team doing the same, select a loadout with the Thermal attachment for clear visuals through the smoke.

Flash Grenade: Blind and disorient your target and then rush in for the kill. The Flash Grenade’s blast radius is larger than the Concussion’s, but there’s also a much greater chance of blinding yourself in the process. Best used to affect targets in interior spaces. Enemy equipment is temporarily disabled on impact, allowing you to go in for the kill without the worry of sentries or explosives taking you out.

Tactical Insertion: Use the Tactical Insertion to control your spawn points. Drop the equipment near objectives or prime locations to save on travel time and start your next spawn in a position of advantage. Avoid dropping it in easy to spot locations, as enemies will notice the red glare, giving them the chance to either destroy it or set explosives nearby for a free kill on your next spawn.

C4: C4 leads the class with precision explosives. The device can either be thrown on the ground or tossed onto a wall or ceiling surface for improved concealment. When the enemy approaches, pull the trigger to blast them away.

Portable Radar: The Portable Radar registers nearby enemy movement in a small radius and signals their position on your radar. When defending a location, or creeping into enemy territory, the notice of incoming enemies gives you the advantage of repositioning and landing the kill before they have time to react. Note that players using Assassin will not appear on your radar while inside the radius.

Trophy System: When the enemy team starts playing dirty with Launchers and grenades, deploy the Trophy System to negate their explosive damage. This helpful piece of equipment seeks out and destroys two incoming projectiles, including both lethal and tactical grenades. Highly recommended when capturing or defending objective points.

Scrambler: Disrupt nearby enemy radar, making it more difficult to pinpoint your position. The Scrambler can be picked up and redeployed, allowing you to move it to the most advantageous position. Players often assume that a jammed radar means there’s an enemy nearby, so trick them up by placing it in the distance with a clear view on the confused target.


About Equipment:  The way equipment works in Modern warfare 3 is you can have each only 1 Lethal and 1 non-lethal type per class.  

Lethal equipment is considered items that can damage the opponent ex.grenades.  Non-lethal equipment are support equipment such as Portable Radar.

  

 







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