
ACOG Scope: The
ACOG Scope provides mid-range magnification for precision fire over
long distances. The low magnification setting lends improved target
acquisition outside of close-range combat, greatly improving
performance in ranged battle. Assault Rifles tend to benefit the most,
offering the greatest stability and mid-range performance.

Thermal Scope:
The Thermal sight focuses directly on exposing enemy movement,
highlighting assailants with a white-hot glow that contrasts sharply
with the surrounding grayscale environment. While visibility of the
surrounding area is somewhat reduced, movement is highly visible, even
through the effects of a Smoke Grenade. Note that players using
Assassin will not be highlighted.

Extended Mags:
Increase your weapon’s ammo capacity for improved suppressive fire and
multi-target endurance. The additional ammo gives you more freedom to
blast enemies without the worry of running empty mid-fight. This
shouldn’t be used as a replacement for accurate fire, but as a means to
pin enemies down and get in that last hit for the kill.

Heartbeat Sensor:
The Heartbeat Sensor collects heat data in the surrounding area,
pinpointing enemy presence with each pulse of the radar. When defending
an objective or sneaking into enemy territory, the additional
surveillance warns of nearby assailants, giving you the advantage and
reducing their ability to ambush your position. Note that the Heartbeat
Sensor will not detect enemies using Assassin.

Variable Zoom Scope:
The Variable Zoom Scope offers three sight settings for more
flexibility in your sniping. Zoom out for a better view of the ground,
and then narrow in on specific targets for a larger hit profile. The
different settings additionally open up more options for placement, as
you’re not restricted to a single zoom.

Red Dot Sight:
The Red Dot Sight offers improved target acquisition using a pinpoint
LED displayed in an open mount. The additional precision provides a
clearer view on target, resulting in better accuracy across all ranges
and while on the move. Especially useful when attached to weapons with
naturally obstructive iron sights.

Silencer:
With the Silencer equipped, shots no longer register your
position on enemy radar. In addition, the reduction in muzzle flare and
firing sound helps to maintain a lower profile through fire. In
exchange for greater concealment, your weapon suffers a drop in
effective range, reducing damage output at range.

Grip:
The Grip increases your weapon’s center speed, reducing the time
it takes for the muzzle to settle after firing. In effect, this reduces
recoil climb, letting you sustain continuous fire for a longer period
of time before getting thrown off target. Pair with Kick for a
noticeable improvement to overall accuracy.

Rapid Fire:
Rapid Fire greatly increases your weapon’s firing speed, allowing for
quicker takedowns at the cost of less controllable recoil. The recoil’s
effects are lessened through hip fire, or with the addition of a Grip
using the Attachments proficiency. Performs best in close quarters
combat.

Holographic Sight:
An optical sight designed to improve short- to mid-range target
acquisition, the Holographic Sight functions almost identically to the
Red Dot Sight. Your decision between the two is largely up to
preference. While the Red Dot Sight offers a clearer view, the
Holographic Sight sits higher on the mount, reducing the obscuring
effect of flare and smoke through continuous fire.

Akimbo:
Double your firepower with two weapons. Holding a weapon in each hand
prevents you from using ADS, but the combined rate of fire drastically
improves damage output. Fire both weapons simultaneously for rapid
takedowns in close quarters, or fire off one and then the other for
improved endurance at mid-range. Pair with Steady Aim for better
handling.

Tactical knife: Attachment to gun to allow for quicker knifeing. Useful on Pistols for quick knife kills and recovery.

Grenade Launcher: Attach
a two round under-mounted Grenade Launcher for explosive area attacks,
perfect for flushing enemies from cover and supporting aggressive
assaults. The grenade must travel a minimum distance before impact in
order to detonate, so it’s not recommended in tight areas. However,
direct impact always results in an instant kill. Note that Scavenger
does not resupply additional grenades. 
Shotgun: Equip
a twelve round under-mounted pump action Shotgun, delivering high
damage at short range. The Shotgun can only be fired off the hip,
requiring a close range direct hit in order to take out enemies in one
shot. Highly recommended for mobile players that want a CQC option when
moving through tight locations, without giving up their mid-range
ability in open sight lines. 
Hybrid Sight:
The Hybrid Sight offers increased combat flexibility with both a
reflex sight and 4x magnification scope. Switch between one or the
other depending on the current combat situation for maximum target
acquisition. The application of two sights does somewhat reduce
visibility, but the option to switch on the fly more than makes up for
this hindrance. 
HAMR Scope:
Similar to the Hybrid Sight, the HAMR Scope offers both a short
range and mid range sight for increased flexibility according to the
current combat situation. Design differs in that the sights are
stacked, resulting in a slightly faster switch speed and a less
restrictive side view.
About Attachments: An attachment is an optional enhancement, modification or accessory for a weapon. In the first Call of Duty games, there was a lot less customization available to the player, meaning attachments were limited to the basics such as Sniper Scopes. In Multiplayer, attachments were introduced in Call of Duty 4: Modern Warfare, and since have been available in every game released afterwards.
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