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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
by Lynn Thomas Harrison  ISBN:1590590813
Apress © 2003 (422 pages)

This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.

Table of Contents
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction
Chapter 1 - Overview
Chapter 2 - User Interface
Chapter 3 - Hanging Ten—A Ride Through the Rendering Pipeline
Chapter 4 - Basic 3D Objects
Chapter 5 - Complex 3D Objects
Chapter 6 - Camera—The Player’s View of the World
Chapter 7 - Adding Some Atmosphere—Lighting and Fog
Chapter 8 - Artificial Intelligence—Adding the Competition
Chapter 9 - Game Audio—Let’s Make Some Noise
Chapter 10 - Game Physics—Keeping It Real
Chapter 11 - Tools of the Trade
Index
List of Figures
List of Tables
List of Examples

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