target_rpm attribute, CarDynamics class,
331
methods
HeightAboveTerrain method,
134
HeightOfTerrain method,
134
InLineOfSight method,
135
TerrainHeight method,
134
TerrainHeight method, Terrain class,
134
TerrainQuad class
inheritance and definition,
124
methods
SetCornerNormal method,
126,
132
Think method, AIState class,
256
each instance must contain,
261
highest level class for inference engine,
237
implementing sensor methods,
273
inherited by Opponent class,
279
inheriting from IDisposable,
265
methods
AddSensorMethod method,
267
GetActionName method,
263
queried by DoActions method, AIState class,
256
referenced by Read method, Expression class,
250
referenced by Read method, Logic class,
245
supplying data to, example,
271
three dimensional modeling tools,
385
hobbyist modeling tools,
386
professional modeling tools,
385
3D Studio Max modeling tool,
385
throttle attribute, CarDynamics class,
330
Throttle property, CarDynamics class,
333
ToggleState method, Console class,
66
converting model formats,
387
three-dimensional modeling tools,
385
touching_ground flag, Wheel class,
322
TransformCoordinate method, Vectors class,
183,
291
transition logic and inference engines,
237
collection held by AIState class,
254
implementing inference engine,
237
iterating through collection,
257
logic evaluation put to use,
251
methods
TrimByVertices method, ProgressiveMesh class,
170,
181
trueSpace modeling program,
386
Type property, GameLights class,
219