radius attribute, Wheel class,
321
real-time strategy game engines
lower resolution objects,
3
RelHeading property, Wheel class,
323
rel_heading attribute, Wheel class,
321
RemoveObject method, Quad class,
90,
92
RemoveParameter method, Console class,
66
Render method
common methods inherited from interfaces,
81
OptionScreen class,
49,
51
ParticleGenerator class,
162
RenderAll method, BillBoard class,
147,
151
RenderChildren method, BillBoard class,
150
Rendering method, Camera class,
208
rendering pipeline
checking visibility and performing culling,
86
converting model coordinates to view frame,
98
moving cameras and objects,
80
primitive types used for rendering,
104
selecting level of detail,
97
setting up vertex buffer,
104
shading, texture and fog,
106
traditional fixed-function pipeline,
79
vertex and pixel shader pipeline,
79
RenderQuad method, TerrainQuad class,
127
RenderState method, Device3D class,
149
RestoreBuffer method, SoundEffect class,
297
Reverse value, GearState enumeration,
346
RotationYawPitchRoll method, Matrix class,
291